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Just like every other product or service that has different variants or versions based on the offerings of the service, eLearning courses too come in different variants called levels. Most eLearning platforms offer three levels of courses which are developed based on the learning experience, cost, and development time of the course. At Mycoach Learning we have gone a notch up by delivering eLearning courses at 5 different levels.

Allowing very low interactivity with the content, this is the basic style of eLearning that has traditionally been used. User interactivity is restricted to the default next/previous buttons of the frame that displays the content.

The design involves static text, images and multiple-choice type quizzes. Audio, video and content narration is not accommodated at this level. In some cases video or audio files that require no further editing can be incorporated.

Features

Quick and inexpensive

Ideal to cover simple compliance-related learning

Each screen deals with just one idea

Simple slides/2D graphics and standard GUI

At this level the courses get richer and more engaging through the use of multimedia. This level accommodates short animations and transitions to keep the learner hooked. The content is often accompanied by narration and interactive features like click & reveal, drag & drop, multimedia buttons etc. content is presented in a linear fashion but in an engaging manner.

While, quizzes involve mild transitions and animations as well as better interactions like drag and drop. The focus remains on using thought provoking questions to check the learner’s ability to apply knowledge.

Features

2D animated clips or transitions used appropriately

Audio Narration

Better engagement of learners through interactions

Simple conversations using characters

Ideal for imparting product knowledge, basics/fundamentals, induction programs and so on

There are 2 types of courses in this level

Narration with Computer-Generated voice

Ideal for content that is bound to change pretty often as it is easy to incorporate the text and voice changes when they occur. For example, induction programs that furnish financial details of an organisation in a particular year, number of employees, number of branches, etc.

Narration with Artist voice

Ideal for content that does not change frequently, which deals with history, fundamentals, principles, basic concepts, laws and acts etc. For example, a course on OOPS concept to impart programming basics or a course on risk management to impart insurance knowledge wouldn’t change as these are fundamentals.

This level deals with complex frameworks to simplify learning for the learners. The ultimate goal at this level is to increase learnability through application of various cognitive methods. The interactions used are thoughtful and purposeful putting each content element through thorough scrutiny in terms of cognition, design thinking and learning experience.

Courses at this level are ideal to deliver learning connected to critical competencies, upskilling and behaviour change. Quizzes are given special attention in this level and are carefully mapped with the performance objectives. The quizzes focus on cultivating positive behaviour with respect to the learning objectives by giving elaborate feedback to the learners.

Features

Audio, video, transitions and animations are used generously to maintain high attention levels

Maximum effort is spent on the instructional design stage

Involves application of cognitive theories, gamification concepts and development of non-linear simulations and scenarios

There are different types of eLearning courses at this level

Gamified Courses

These courses present the information in a non-linear fashion by imparting the content to the learners in a contextual or non-contextual environment along with gamified elements such as points, levels, badges etc. These courses are highly engaging so as to create and maintain high motivation levels in learners to learn and relearn. These courses garner the highest revisits by learners.

Scenario-based Courses

These courses present the information in a non-linear fashion by creating branching scenarios. Branching scenarios deliver information in small chunks based on the decisions made by the learners while learning, through interactions with the content. These courses can deliver a different learning experience to the learner based on the responses, even when attempted multiple times.

Application Simulations

These courses are specifically used for training learners on usage of a particular software application. In these courses the application flow is captured and the learner is trained using Show-Try-Test methodology, similar to ones used in traditional instructor-led training, with feedback on every action of the learner.

In this level the eLearning courses are delivered as videos. The videos incorporate linear scenarios that address a particular learning objective or business objective. These videos can be used for imparting product training, process training or they can be used by sales staff for promoting products and services offered by the organisation.

Special focus is given to ensure the learner or customer is engaged throughout the duration of the video. These videos usually last between 3-5 minutes. The effectiveness of these videos rely on bursts of vital information delivered in a very short span of time.

Features

These videos are designed and developed through intensive research to effectively achieve the learning goal

It Involves application of cognitive theories, consumer behaviour, sales cycles and attention seeking elements

eLearning courses can be developed in the following formats

Linear 2D Videos

These videos are created through 2D animations. They are not interactive and present the information in a linear flow with appropriate scenarios or narrations as well as animated text and elements.

Whiteboard Animations

These videos are created using special software that mimics writing or drawing on board and charts. They are best suited for explaining concepts and products.

Interactive Videos

These videos can be linear 2D videos, whiteboard animations or any other format. The unique feature of these videos is the ability to interact with them. Interactive videos are created on a video platform or a learning platform in which various layers are created on the video to allow interactivity. The video can introduce a quiz at a particular instance to check the learner’s knowledge or a survey can pop up at the end of the video to get the learner’s response. The video also tracks various behaviours of the learners like pausing and revisiting a particular instance in a video etc.

Point-and-Shoot Videos

In these videos a subject matter expert is video-recorded while explaining certain concepts or products. These videos are then edited to enhance their impact with relevant graphs, text and images. This format also involves video recording and editing of specific scenarios that can be used to convey best and worst practices in various workday situations.

In this level the eLearning courses are delivered as videos. The videos incorporate linear scenarios that address a particular learning objective or business objective. These videos can be used for imparting product training, process training or they can be used by sales staff for promoting products and services offered by the organisation.

Features

It Involves recreating virtual environments that mimic the learner's working space

Delivers on-the-job training experiences virtually

Needs specific hardware to deliver the learning assets

eLearning courses is delivered through the following formats

360° Videos

These videos are shot through an omnidirectional camera that records in every direction at the same time. During playback on a normal flat display the viewer has control of the viewing direction by dragging the video via the cursor or by touch-enabled display systems. These videos are apt for walkthroughs of complex work environments which may hinder the workflow when done in real time. These videos when delivered through virtual reality headsets can provide an immersive learning experience with the learner at the centre of the environment, and allowing freedom to view in every direction and hence providing a virtual environment to understand the minute details that may be missed otherwise. The same can be created using 3D animations for product demos through an inside-out approach.

Virtual Reality

In this format the virtual environment is created and the same is accessed through virtual reality headsets. The learner is disconnected from the real world and can interact with the various elements created in the virtual world through controllers. The headsets sense the movements of the learner and project the same in the virtual environment which gives the learner an experience of interacting with the elements in the real world. This mode can be used to deliver on-the-job training and safety training which is otherwise difficult to perform in the real world.

Augmented Reality

In this format the learner uses mobile handsets with cameras or augmented reality headsets to scan the environment. This type of learning is usually delivered through mobile apps in which the learning environment/assets is previously scanned and augmented with training information about the environment/asset. It can also involve creating 3D replicas of environments/assets in real time, which can be watched on the mobile screen that scans the learner’s environment and places the learning assets in the appropriate positions. In this format the learner is aware of the real world and can still interact with the virtual assets created. These courses are ideal for skills training and process training in hazardous environments like oil and gas industries.

Mixed Reality

This is the most advanced form of interactivity in today’s scenario which merges the potential of virtual reality and augmented reality. These learning courses are delivered through mixed reality headsets and allow the learner to merge virtual worlds and at the same time interact with augmented information projected on real world objects. These courses are usually integrated in the workflow and become a part of their daily tasks. For example, a new employee in a plant need not go through days of training and instead can be put to work at the earliest, as the mixed reality environment will guide the employee throughout the work flow.

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Mycoach Learning
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CIT Colony, Mylapore, Chennai,
Tamil Nadu - 600 004.